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HAND TO HAND DAMAGES

Slashing blow Stabbing Blow Riposte Special Blow (Martial Arts)

1d10+5           1d10+10           1d10           2d10+10

Nota: These damages are not fatal, unless they keep being applied after the victim falls under -8. But they can result in broken bones. The rules for incapacity of the limbs is applied.

Missile Weapon Ranges

Range (meters)

Weapon                 ROF S M L

Blowgun                   2/1 10 20 30

Comp. long bow,

flight arrow          2/1 60 120 210

Comp. long bow,

sheaf arrow          2/1 40 80 170

Comp. short bow  2/1 50 100 180

Longbow,

flight arrow          2/1 70 140 210

Longbow,

sheaf arrow          2/1 50 100 170

Short bow          2/1 50 100 150

Club                               1 10 20 30

Hand crossbow      1 20 40 60

Heavy crossbow  1/2 80 160 240

Light crossbow      1 60 120 180

Dagger                   2/1 10 20 30

Dart                           3/1 10 20 40

Hammer                       1 10 20 30

Hand axe                       1 10 20 30

Harpoon                       1 10 20 30

Javelin                       1 20 40 60

Knife                     2/1 10 20 30

Sling bullet               1 50 100 200

Sling stone               1 40 80 160

Spear                       1 10 20 30

Staff sling bullet      2/1 -- 30-60 90

Staff sling stone      2/1 -- 30-60 90

"ROF" is the rate of fire--how many shots that weapon can fire off in one round.

Each range category (Short, Medium, or Long) includes attacks from distances equal to or less than the given range. Thus, a heavy crossbow fired at a target 136 m away uses the medium range modifier.

The attack roll modifiers for range are -4 for medium range and -7 for long range.

 

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